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1. maintenancetool.exe deleted by Kaspersky Internet Security - in EVE Launcher [original thread]
Logged into see if anyone else had similar Posting to say I'm in the same boat; Kaspersky removed said Trojan from maintenance tool exe, etc. Have a great day CCP Snorlax!
- by Nike Andedare - at 2016.05.02 21:32:49
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2. [Idea] New Damage Control Unit Icon... and a deeper thought - in Player Features and Ideas Discussion [original thread]
Glad l logged on and found this gem after Easter weekend holiday festivities... The new Damage Control Unit icon certainly stands out on the module nodes; it draws the eye's attention quite a bit versus other common modules. That's the glaring...
- by Nike Andedare - at 2015.04.07 19:12:08
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3. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Rename Logistics skill to Triage, and Amarr, Caldari, Gallente and Minmatar Industrial to Logistics. (And yes change Tactical Logistics Reconfiguration to Tactical Triage Reconfiguration)
- by Nike Andedare - at 2015.03.13 23:38:42
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4. Singularity not updating...? - in Test Server Feedback [original thread]
Patch is working as intended, all looks good now. There may be some who are not able to stream download as fast as they expect it to, but this system works smoothly for the most part.
- by Nike Andedare - at 2015.03.09 15:32:21
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5. Singularity not updating...? - in Test Server Feedback [original thread]
I will wait til tomorrow to see if the patch will work as intended then.
- by Nike Andedare - at 2015.03.08 21:27:53
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6. Singularity not updating...? - in Test Server Feedback [original thread]
I have looked for a similar issue and asked in the server itself, but my issue seems unique at the moment, Singularity Album From these images, taken this morning, I am on sisi with no images for ship models in inventory; there is no new brack...
- by Nike Andedare - at 2015.03.08 19:25:17
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7. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Adding my two cents to the pot. The idea at fanfest is needed, but after reviewing the blog there is clearly some community concern. The names don't feel right; I agree with the approach, but I believe you can do better ; Restrained is a poor na...
- by Nike Andedare - at 2014.09.27 18:29:00
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8. Sticky:Reserved #1 - in Wormholes [original thread]
When you scan down a wormhole, would it be possible that when the signature gets into green (>75% strength), that instead of the type saying Unstable Wormhole, it would change to the wormhole's code, IE Cosmic Signature, Wormhole, Z971. It wou...
- by Nike Andedare - at 2014.08.17 23:54:00
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9. Sticky:[Crius] Manufacturing feedback - in Test Server Feedback [original thread]
[BUG] Industry UI ---> Blueprints Tab ---> Corporate Inventory Location Names The third drop down column is missing the name functionality for containers within corporate hangers. When you select "Owned by corp" and an appropriate station w...
- by Nike Andedare - at 2014.07.06 07:33:00
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10. [Idea] EVElopedia Community Support via Incentive - in Player Features and Ideas Discussion [original thread]
CCP Rise touched on how the EVElopedia is not well supported and not kept updated in his New Player Experience Vision . Aurum could be the incentive needed to generate interest in players to update and create content for the EVElopedia; I believ...
- by Nike Andedare - at 2014.06.24 02:49:00
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11. Patching Nightmare - in Test Server Feedback [original thread]
I tried again this morning, and I was able to patch Tranquility, but then I went back to launch Singularity and I am now patching 734685-734433... 840 MB but, it downloaded 900MB before patching... I am patching backwards and obviously patching in...
- by Nike Andedare - at 2014.03.07 16:15:00
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12. Patching Nightmare - in Test Server Feedback [original thread]
I followed the instructions from the EVElopedia page to set up my Singularity server folder. It worked great until the patch that hit on the 26th... I had to patch for both my Tranqulility and Singularity, seemed very odd, but I went with it. Th...
- by Nike Andedare - at 2014.03.07 04:54:00
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13. [Design] Racial Philosophies T2 and Pirate Ships - in Player Features and Ideas Discussion [original thread]
Little Dragon Khamez wrote: I looked at the video and laughed out loud when I saw the Gallente defense system descrived as 'armour'. Sure in an ideal world that's what they would like, but before we look at T2 and pirate ships they need fix arm...
- by Nike Andedare - at 2013.06.23 02:31:00
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14. [Design] Racial Philosophies T2 and Pirate Ships - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Clipped Bombers don't use their corporation's weapon bonuses, Covert Ops Scouts weapons would be changed to match the corporation but again would not be that big of a deal because damage is not their main function and...
- by Nike Andedare - at 2013.06.23 02:20:00
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15. [Design] Racial Philosophies T2 and Pirate Ships - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Clipped
- by Nike Andedare - at 2013.06.23 01:50:00
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16. [Design] Racial Philosophies T2 and Pirate Ships - in Player Features and Ideas Discussion [original thread]
Angel Cartel use unique hull designs, I am talking about making a pirate faction that uses Minmatar hulls. Corrected the Sansha.
- by Nike Andedare - at 2013.06.22 03:46:00
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17. [Design] Racial Philosophies T2 and Pirate Ships - in Player Features and Ideas Discussion [original thread]
Racial Philosophies from this year's FanFest can be seen here . So I wanted to see what the community, and CCP, think about the weapon systems for our T2 and pirates. From the sounds of things they might be next on the drawing board, so this may...
- by Nike Andedare - at 2013.06.22 03:15:00
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18. Walking in Stations as a Social Hub: Business vs Pleasure in Incarna - in Player Features and Ideas Discussion [original thread]
First off it was just a suggestion, I don't expect CCP to look at it like I do; I like when things visually represent the importance and scale to the people using them, visual stimulation is the strongest and easiest to relate to, which is also ...
- by Nike Andedare - at 2013.06.17 03:43:00
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19. Walking in Stations as a Social Hub: Business vs Pleasure in Incarna - in Player Features and Ideas Discussion [original thread]
Black Dranzer wrote: I'm proposing not proposing integration , I'm proposing segregation . I think you are close to what ambulation (WiS) should be... but really it needs to go one step further... Be its own game! Just like DUST 5...
- by Nike Andedare - at 2013.06.17 02:50:00
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20. About the Eos' model - in Player Features and Ideas Discussion [original thread]
Yes please!!! As many before me have stated, do this for all T2/Faction ships. If you are using a (insert weapon type here) bonused ship, then the hull should be based off the T1 version. Sorry to all the "iconic" ships that will get a more ...
- by Nike Andedare - at 2013.06.03 23:04:00
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